![]() ![]() Here are the installed mods which are ready for the new game: SSE Parallax Shader Fix v1.0 (BETA)Īddress Library for SKSE Plugins - All in one V2 Summermyst & Apocalypse would be nice for my 3rd game & beyond, this will only be my 2nd. The only Glenmoril I found had no counterpart for SE. Now I don't plan on playing my old game for some time and it's only a matter of hours before starting my new one. At the time of creating this thread, I was planning to start a game in 2-4 days. ![]() It’s really cool and adds some interesting immersion. Fire burns the corpse, electricity makes it move around a bit before stopping, drain life drains the body into a skeleton, etc. There’s more options and battles, and the enemy can counter attack and take back Holds they lostįrozen Electrocuted Combustion - a cool mod that makes bodies of your enemies be affected by your magical effects. Open Civil War - Essentially makes the Civil War questlines a true WAR. Gives you some interesting and cool magic spells! Tale of Glenmoril (potentially has a different name) - adds a small questline that’s about the ancient arch-mage Shalidor. I’d look up other mods that improve upon it (which can be found by searching Undeath or Lich) It’s a great mod if you’re looking for a new transformation power. Undeath - A great mod that gives you a whole questline that allows you to become a Lich (you can also not be a lich and be a good guy). Tainted Blood of the Dragonborn - Allows for vampire-werewolf hybrid (as well as a lich if you download my next recommendation) I can’t remember the name but it’s normally one of the most downloaded werewolf mods. I’d also recommend getting a mod that makes the werewolf sounds unique (not the troll sounds). (If you get Better Vampires, you should also get Better Vampires NPC’s). While there’s a patch to make both work together, I’d honestly recommend choosing one or the other and see which one you like more before trying to mix them. These mods achieve advanced animation changes by using native hooks.To be honest, everyone else gave the GREAT recommendations everyone should have, so I’ll give some different ones!Ĭutting Room Floor - Adds in cut content, including but not limited to new lines, (admittedly pointless) npc’s (mainly for immersion), and even new quests.īetter Vampires or Sancrosanct - Two AMAZING vampire overhauls that really add more depth to vampires while also giving you a fair amount of control over the settings (especially with Better Vampires). Works with some mods like the Achievement Enabler and Keyboard Shortcuts. Generally, these will need to be updated before any of the other mods in this list will function. These mods are considered “core” because many of the other mods rely on them. Most of the list is alphabetical accept for a few mods that are listed directly under a mod it replaces to make it easier to find using ‘See below ' tags. TIP: Shift+Enter goes to next line without large spacing ‘ Obsolete’ status given to mods that have a clear replacement and have not been updated in over a year ‘ No longer maintained ’ status given to mods whos authors have not been online for over a year ‘ Author Working on Update! ’ Added to notes if the author themselves has confirmed there working on an update ![]() ‘ No Updates Currently!! ’ status given to mods not updated yet and seem to have frequent activity so an update is likely ‘ Incompatible ’ used when there are no replacement or alternative mods listed/known ‘ See below ' used when a replacement mod is listed below ’ See Alternative' used when there is a listed alternative mod ‘ Compatible ’ and a version number if relevant to indicate a mod is compatible with version This list is only relevant to Skyrim Special/Anniversary Edition. If you see out of date or missing information, please help out by editing this article. This page serves as a list of the known native code mods and the compatibility information for each. As a result of these dependencies, many of these mods are likely to require an update each time the game (or SKSE) is updated. These mods are often tightly tied to the game executable version, the Skyrim Script Extender version or both. As well as conventional mods, it is possible for mod authors to create “native code” mods that hook into the core game processes and unlock additional functionality which is not normally available through the Creation Engine. ![]()
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